University of California Video Game Supremacy Case Study Analysis

In November 2006, with the launch of the Sony PlayStation 3 a mere weeks away, Sony Corporation’s CEO Sir Howard Stringer reflected on the past 30-year history of the video game industry, while crossing his fingers that the PS3 would have a successful launch in an increasingly cut-throat industry. The goal of this EC is for you to read the case study on Sony’s Battle for Video Game Supremacy and discuss how network externalities and complementary assets affect strategy and competition.

The reading has a little big long and I just need two page of each page space 1.5

You have a maximum of 2 pages to write your essay (space 1.5, Times New Roman, Font 12).

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